“WHEN LAST WE LEFT TEAM DEEP HAMMERS,
AND THOSE LUCKY ENOUGH
TO WONDER INTO THEIR PATH,
THE TEAM WAS DOING BATTLE
WITH FIVE EEEEEEVIL FLAMESKULLS,
THEIR COURAGEOUS HOPE …
TO … TO …
EXCUSE ME …
WHAT EXACTLY WAS THE GROUP HOPING TO GAIN
FROM BATTLING FIVE FLAMESKULLS?
THE TIME IS 1200 HOURS, THE 6TH OF CHES (MARCH), 1490
These notes are a bit short as I'm super busy. Also, I'm moving the notes to BLOGGER
as Google Sites has moved on to a new format and
my old sites are now taking FOREVER to update.
NOTE - damage to monsters is tracked on my new
Monster Damage Table
so don't worry if the damage in the notes is missing a few things,
it's all in the table.
The team continued battling 3 remaining of 5 flame skulls in Room 19 ...
ROUND 5 (ROOM 19)
1. > FLORA – SACRED FLAME – missed (fooey!)
2. > HERBAK – fires SACRED FLAME at FS1 for 10 hp of damage
3. > LLYRIN – toasted FS4 for 13 damage
4. > VERALT – Now DIS on attacks against LLYRIN; immune to charm
5. > GILAM – ACID ARROW – hits for 11 hp and 2d4 end of its next turn, ducks behind doorway
6. > CLOVER – flickers out of view surrounded by a shimmering sphere of energy
7. > FS 1 - fires MM at LLYRIN for 4 hp of force damage
8. > FS 2 - (TURNED 5/10) https://www.dndbeyond.com/monsters/flameskull
9. > FS 3 - (TURNED 5/10) https://www.dndbeyond.com/monsters/flameskull
10. > ARGUS – stunned that his plan didn’t work for 4 rounds
a. SCREAMS and attacks
b. Takes 7 HP damage lightning damage as he crosses the ELECTRIFIED FLOOR
c. Uses his command thingy – VERALT fires his hold out blaster (damage on hit table)
11. > FS 4 - DEAD
12. > FS 5 - DEAD
ROUND 6 (ROOM 19)
1. > FLORA – SACRED FLAME
2. > HERBAK – SACRED FLAME @SF#2 – failure
3. > LLYRIN – Bow – ready action for when next one is engage.
4. > VERALT – Throws a rock
5. > GILAM – Launches a rock at FS#2 – FS2 takes 11 BLD damage
6. > CLOVER – (idle)
7. > FS 1 - DEAD
8. > FS 2 - casts FIREBALL into the hallway – 27 hp to Flora, 13 to Gilam
9. > FS 3 - (TURNED 6/10) https://www.dndbeyond.com/monsters/flameskull
10. > ARGUS – MOVES back to the doorway – blows the whistle – creates cats in his backpack
11. > FS 4 - DEAD
12. > FS 5 - DEAD
ROUND 7 (ROOM 19)
1. > FLORA – outside the door, pulls a disk out of her backpack and put it on the floor – (disk of shielding 10’ radius mobile dome of force) – 9 can fit inside with Flora, can’t cast through it but can move through it freely – duration; pull out ointment and put on burns
2. > HERBAK – takes a step back, VERALT @6hp – cure wounds @2nd level - +9hp, move back to doorway inside the shield
3. > LLYRIN – takes a shot at the engaged FS2 (bow) -5hp piercing
4. > VERALT – concentrate ALTERNATE REALITY – Herbak rerolls SAVE – YAY!! 13 vs 27
a. Move forward and attack – whip misses
5. > GILAM – STEPS OUT OF THE HUT – points his (???) at a broken piece of skeleton, casts CATAPULT – and steps back in after doing 17 hp of damage
6. > CLOVER – (idle)
7. > FS 1 - DEAD
8. > FS 2 - 7hp force damage from MM and LYRIN
9. > FS 3 - (TURNED 7/10) https://www.dndbeyond.com/monsters/flameskull
10. > ARGUS – attending to the 4 cats and put them back in the backpack – the cats are IN the bag
11. > FS 4 - DEAD
12. > FS 5 - DEAD
ROUND 8 (ROOM 19)
1. > FLORA – gets out of the dome, casts SHATTER, FS saves CON save, half damage
2. > HERBAK – makes his way into the room inside the door, SACRED FLAME fail … -5 radiant
3. > LLYRIN – bow shot shatters the skull to powder!!!
a. Cunning action dash – gets outta there … heads down to the library at full speed.
This is where we left off and where we'll pick up next time.
4. > VERALT –
5. > GILAM –
6. > CLOVER –
7. > FS 1 - DEAD
8. > FS 2 - (fighting)
9. > FS 3 - (TURNED 8/10) https://www.dndbeyond.com/monsters/flameskull
10. > ARGUS -
11. FS 4 - DEAD
12. > FS 5 - DEAD
Join us again next time for "2 Flameskulls to Kill and that's all, 2 Flameskulls to Kill..."
(sing loudly and with great gusto and cheer to the tune of "99 Bottles of Beer on the Wall")
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