INTRODUCTION
When last we left team Deep Hammers,
and their brave band of bug bashing bruisers,
the party was fighting off a wave of swarming
Giant Spiders atop the main gates of COOZT,
and at last look, they were getting the upper hand.
Is it too early to be hopeful?
Let's rejoin the action!!
SCENE 01 - EPIC!!?
FINISHING OF THE IGSes (Icky Giant Spiders)
ROUND 6
GILAM: :Ray O' Frost: @GS-A
CLOVER: (chris) Shortbow At GS-5 and misses with 13
FLORA: :Eldritch Blast: @ GS-A for
ARGUS: (sarah)
> Commander Strike: foregoes attack - bonus action directs ally striking with GILAM @GS-C with crossbow - misses with an 8
GS-5 -0: misses Llyrin with WEB attack
GS-6 -0: misses Llyrin with WEB attack
GS-B -0: moves to the N of the tower and down the side toward CLOVER - 30' down the 100' wall
GS-C: webs HERBAK
GS-C: webs HERBAK
HERBAK: tries to burst out of web - nat20!!! "Give me back my hat!!"
>> no bonus action
>> sees a very special looking box in the tower - goes into the tower to get the box
LLYRIN: :CUNNING ACTION: (DIS) - 20' down and back - pounce @GS-5 - MISSES with a 1VERALT : (sarah) casts (not sure): @GS-C, it fails WIS save; 18 points of necrotic damage
ROUND 7
GILAM: casts :ICE KNIFE: @GS-B - hits; -9-9 (18)CLOVER: (chris)
bonus - but misses with her bow attack
Moves back 25 feet
FLORA: casts :Eldritch Blast: @GS-B, with more than 18 damage - killing GS-B
ARGUS: dash to the far side of the tower
GS5 -0: bites LLYRIN for piercing and poison damage (-21)
GS6 -0: bites LLYRIN for piercing damage (-4)
HERBAK: grabs THE BOX
>> Charges up nextz to ARGUS
LLYRIN: failed pounce @GS-5VERALT : (sarah) (couldn't make this out on the audio)
ROUND 8
GILAM: flies around to :Ray O' Frost: @GS5 -13 points of cold damage
CLOVER: (chris) fires bow @GS5 ... Misses ... Time for glasses
FLORA: moves to the right of Veralt
ARGUS: moves to the edge, runs forward, dives forward into the GS5
10 damage from the hammer plus tons of impact damage - SPLATTERS GS-5 DEAD with 0 falling damage to himself, the deflating bug body absorbs all the kinetic energy!!!
GS6 -0: freaks out, freezes
HERBAK: targets GS6 - :Sacred Flame: for 12 points of damage on GS-6
LLYRIN: moves around, pounces, fails STR save, attacks again CRIT!!! (bite),>> 5, 18 - 23 -7 damage ... DEAD!!!
VERALT : (sarah) scans surroundings - sees Epic across the courtyard
"Gilam, EPIC's over there!!!"
FINDING EPIC SONG
FLORA heads down the outside wall to get HERBAK's helmet>> retrieved from the bug guts - it's now covered in same
GILAM flies over and picks up EPIC and she cooperates with this effort
HERBAK investigates the box he found in the tower - it is not trapped, but is locked
LLYRIN > :SLEIGHT OF HAND:, opens the box for HERBAK
MASKED HERBAK
HERBAK gets his new maskGILAM does the ritual to figure out what the mask does (James wasn't present)
MASK WRITE UP:
Magic Time Goggles! (require Attunement)
Base material: Eyes of the Eagle goggles
Enchanted with: Lifeline Ping, Date Object, Presight, DTAnomaly,
Lifeline Tether, Temporal Marker
Veralt Presents : Herbak's High-Tech Temporal
Heuristic Trifocals
Passive:
See Creature Age - Wearer can see an HP
total and age floating above any living creature he looks at. Age cannot
be read on Veralt, as his lifeline is segmented from traveling through time.
See Object Age - Wearer can see the
number of years/days/minutes an inanimate object has existed floating above it
Navigation HUD - Heads up display
automatically points in the direction of a locked on target creature or
object. Default target when no lock is active is always a simple nickel
ring Veralt made
Targeting HUD - Heads up display that is
active during initiative rounds highlights the locked target (if in line of
sight) and grants +1 to hit rolls against in, and +1 to save DC for
spells cast on target
Zoom - Retains the Eyes of the Eagle
goggles' ability to zoom sight for long distances
Active (6 charges, regains 1d6 charges every 24 hours):
0 charges : Clear Target Lock -
Revert target lock to the simple nickel ring
1 charge : Target Lock - The
Goggles either Lifeline Tether target living creature, or else they Temporal
Marker target inanimate object
2 charges : Scan Intent - Wearer
gains Advantage on next attack roll, or imposes Disadvantage to next incoming
attack roll, for 1 round

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