LONG REST; CASING THE LIBRARY
The team decides to take a long rest in the Dwarven library, and LLYRIN finds a secret door into a strange chamber to the north.SECRET DOOR
- FLORA uses STONECUNNING to learn about the secret door.
- In the center of the door is a conical indentation that fits the spike atop The Sacred Hammer.
- You slide the spike in, and the secret door opens.
ANVIL ROOM
- LLYRIN finds a triangle of ornate anvils, each at the tip of a triangle marked in the floor.
- VERALT suspects two more hammers await in other rooms.
2ND SACRED HAMMER ROOM
TRAPS
- LLYRIN scouts the next room for the 2nd Hammer.
- FLORA & HERBAK follow LLYRIN.
- Following the corridors, LLYRIN approaches a closed door across from a magical torch.
- The door is triple trapped (fireball, poison gas and mech device), but not locked.
- LLYRIN doesn't want to set off all 3 traps.
- VERALT sets up time triggers to prevent the conventional traps from going off when the original triggers are tripped.
- As long as someone in the party is within 15' and his temporal triggers aren't dispelled, the party passes safely. Takes 10 minutes to set up. Max duration, 5 days.
GHOSTS!!
- Door opens in, LLYRIN oils the hinges and proceeds in carefully.
- Sees chained treasure chest on far side of the room and A GHOST hovering in the center of the room.
- LLYRIN saves against HORRIFYING VISAGE. The ghost moves toward him, slowly.
- LLYRIN drops back to the door, closing it behind him.
- HERBAK ponders what he knows about ghosts, and how MYSTRA (that's right ... Mystra) might help.
- The group notes the permanently burning torch outside the door where they wait
- The ghost doesn't come through the door
- LLYRIN reopens the door and peers through (Now immune for 24 hours to HV)
- Sneaks in (STEALTH ROLL=22) and moves through the doorway for at least one full round of movement without the "center of the room" ghost noticing you as it looks toward the door you just snuck through.
- VERALT uses his MONSTER MANUAL OF SEEING to determine, yes, this is a GHOST.
- LLYRIN rolls a ball bearing SW across the room and heads toward the NW corner of the room, approaching the chest then from the north.
- GHOST follows the movement of the bearing
- LLYRIN makes a CHA check (=18) ... feels a horrible chill pass through him as a second ghost passes through him, having detected LLYRIN, but not succeeding in determining what the ghost was up to.
- LLYRIN makes a loud noise to attract the attention of the ghosts, trying to lure them through the doorway.
- Hopes to get the monsters to take the trap damage if it can be arranged.
- The GHOSTS follow but only to about 30 feet from the door - take a defensive stance on the room.
- VERALT points out that helping the GHOSTS resolve their unfinished business might end their presence here. (shouted out)
- HERBAK wonders if we can communicate with the ghosts.
- LLYRIN suggests the team attack!!!
- FLORA wants to form a plan first.
- HERBAK - "have we tried talking to them?"
- Grabs the torch off the wall
- VERALT casts PROTECTION FROM EVIL on HERBAK
- "I am here as a cleric of Mystra, how can I ease your pain, let me help you!"
- GHOSTS appear to be specters of dwarves.
- Lead ghost moves forward
- Staring at Herbak - "We were sacrificed to protect THAT!" (points to the chest chained to the floor, having exposed a huge hole in his chest).
- VERALT - "All we have to do is sacrifice the ghosts"
- HISTORY CHECK = 13/17
- Local dwarves, not duergar, not cultists
- Probably killed recently, during the invasion of the city
- LLYRIN edges around to the south after FLORA casts INVISIBILITY on him
- Moves directly toward the chest
- Ghosts can't see LLYRIN as he's invisible
- HERBAK - "If we can restore your bodies to wholeness, will that allow you to rest?"
- GHOSTS - (TWO more GHOSTS come into the room from the WEST
- HERBAK is immune to the HV effect as he's under the PROTECTION FROM EVIL.
- "Allow us to help you, to break your attachment to this plane and move on..."
- The GHOST informs you that they were sacrificed in the other room with a red X on it.
- The two newest arriving ghosts begin to flank their boss and move toward HERBAK, who falls back.
- As HERBAK nears the door, they pause.
- HERBAK assures them that MYSTRA (He said it right, again!) wants to help them
- PERSUADE = 21
- The GHOSTS are torn
- They are compelled to protect the chest, BUT they like what they're hearing
- The lead ghost motions his brethren back and listens to HERBAK
- "How can you help us?"
- HERBAK - "There are two ways we can help"
- Cleanse the alter, reassemble you
- Defeat the evil that killed you (the ghosts LOVE the sound of this and glow brightly when they hear it)
- LLYRIN checks the chest for traps - not sure (CHECK = 7) ...
- HERBAK asks FLORA to show the ghosts the hammer
- Hands the hammer to HERBAK
- Shows off with his best Tuscan Raider form with the hammer
- The ghosts's leader welcomes four more ghosts into the room at this point
- "We will take you to the altar room", moving toward the door through which you entered the room.
- LLYRIN stays by the chest - starts working to unlock the locks on the chains using the "special key"
- HALLS will stay in the doorway (or will DOORWAY stay in the hall? :) )
THE ALTAR ROOM
- The GHOSTS go right through the door to the new room
- The door to the new room is locked, but not trapped.
- VERALT uses MAGIC WATER and RAY OF FROST and breaks the lock.
- HERBAK "The servants of Mystra are here to cleanse this place!!!" as he enters
- Yet another chest is chained to the floor
- Further into the room - a very bloody altar
- Another smaller chest lies at the foot of the altar
- Bloody drag marks exit the room through a door in the south wall
- VERALT checks the smaller altar chest for traps - not trapped
- Opens the chest - it contains eight slightly decayed dwarven hearts
- On the other side of the door in the south wall, you find the corpses of the dwarves laid out on slaps.
- GHOSTS (WIS check) - they recognize their own hearts (as individuals, for replacing hearts in the original owners)
- The group wonders what it should do now?
- Cleanse the altar?
- Gentle Repose spell?
- This would protect the corpses a bit until the group knows what to do.
- Resurrection with the REVIVITOR artifact (if they can remember where they put it)
- Rewind the corpses bodies in time (the exact point in time yet to be decided)
- The Sacred Hammer you're holding is now glowing ... it hasn't been up till now.
And that's where we'll rejoin the group next time. :)
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