PRE-NOTES
SPINNING UP BREWER's OTTO TUNE
- Player: Brewer Slack
- Character: Otto Tune
- From: Athkatla
- Age: 36
- Left Athkatla: 8 years ago
- Why: On the run from a tyrant (who may or may not be still chasing him)
TEAM BACKGROUND
- The adventure started in the city of CIMBAR
- NESDALYNN: I've arrested the whole party
- And has a box of drugs impounded back in town
- YESDI: We're chasing a book
- EMERY: I love books
- OLOTUI: I'm under arrest (prime suspect in the book theft)
- Chased a book across the sea and up a shaft
- WHY are we chasing the book?
- YESDI heard that an artifact was important and this book may or may not be it
- NES is a law-born and must see the book returned
- EMERY was there when the book was stolen
- OLOTUI was a squirrel
- Crashed the ship, landed on the island, came in through a cave, came up a shaft, fought/explored through several rooms in a dungeon beneath a castle
- When last we left the team, they'd defeated three ANKHEG (in room 31) ... THEN moved EAST and SOUTH through lengthy corridors to investigate a trapped, locked strong wooden door. After opening it, they enter room 28.
ROOM 28
- Unlocks trapped door after taking damage from a ICE DART TRAP
- Once inside, they find an injured TIEFLING chained to the wall (yep, that's Otto Tune).
- NES heals OTTO for 1 hp, bringing him to consciousness.
- OTTO - "I was running and they found me and brought me here"
- "I've got nothing to hide"
- NES - "I think we should leave him, let's not break the local laws by freeing him"
- OTTO - begs to be released
- A discussion ensues over the legality of killing dungeon monsters and freeing prisoners
- NES - "Did you have a trial?"
- OTTO - "I did not"
- A discussion ensues over whether or not OTTO is trying to bribe NES
- YESDI points out that the bribe is illegal and encurages NES to arrest OTTO, which he does.
- NES "unlocks" the chains without causing MORE damage to OTTO
- The team investigates the room for 30 minutes while NES interrogates the prisoner
- INVESTIGATION:
- SW corner - 2 secret doors in the WEST wall
- LEFT DOOR: unlocks a secret door into another 50x30 room (#18 empty)
- THAT room has 2 doors in the N and E walls
- RIGHT DOOR: on the other side is a storage compartment containing OTTO's stuff.
And the audio ends there ... :(

No comments:
Post a Comment