Friday, April 5, 2019

DnD Thu Ep#73(281) Played Apr 04, 2019 (Ches 8, 1490) Party Divided

INTRODUCTION

When last we left the rapidly expanding Team Deep Hammers,
The party found itself DIVIDED, 
located in 4 different rooms
in a here-to-fore unexplored dungeon complex. 
They aren't sure how they got here either, 
but it seemed to be a side effect of entering 
the 50'x50' room beyond the Archway of the Alkilith.
And as if that wasn't enough to deal with ... 

INTRODUCING

Introducing A'urok Gak, half-orc fighter played by Kari Fetrow
Small, dainty, non-threatening in appearance. Acts like Rosa Diaz from “Brooklyn 99”.
She's a tough, stoic badass, carries a big sword, and doesn't let people walk on her.
This makes working in a party difficult for her sometimes.
She will do anything to protect the people that mean something to her.
She grew up in an orc tribe on a small island off the sword coast.
They were quite isolated, except for the occasional trading merchant vessel.
Because she is a half-orc she was treated quite badly in the tribe.
Her role was little more than that of a servant girl.
She was trained in secret by her father (he was a full member of the orc tribe and a great warrior).
She decided to leave her home and discover who she really is, experience her human side,
and have her own adventures instead of living a (what she considered) half life with her tribe.

ROUND 1

CLOVER RM 8CLOVER (RM 8)

As if by magic, Clover and the white elephant find themselves in a 30'x70' room ... and >>  CLOVER passes out. 
>>  The WHITE ELEPHANT enjoys eating her peanuts.

FLORA, GILAM, VERALT (RM 10)

>> Group does an INVESTIGATE 
>>>   Door to the NW and NE corners of the room, no doors on E/W walls, and the group entered the room through a secret door to the South. 
>>  FLORA checks the NE door for traps (14) - no traps on this stuck IRON door
>>  GILAM pushes his shoulder into the door - which rapidly rotates, and GILAM disappears into a short, unlit corridor which extends about 30 feet east before turning right.
>>  FLORA To Veralt - "Guess who's gone and gotten himself stuck somewhere again!?"

ARGUS, HERBAK, LLYRIN (RM 17)

>>  ARGUS, having ripped a door of its hinges to get his whistle, follows LLYRIN out of the room
>>  LLYRIN sees the corridor goes out 40' before turning right. 
>>>   Looks down the next stretch of corridor, seeing 60' to what looks like an open door to the right
>>>>    The corridor appears to be heading back to the room they just left ... (yes)
>>>>    At the end of the corridor, LLYRIN sees the door ARGUS busted down to get his whistle
>>  LLYRIN goes back and turns left 40'
>>>   Peeks around the corner, 50' later the corridor turns left ... 
>>>>    About half way down, LLYRIN's inspection and care detect a floor plate activated ARROW BLASTER trap able to target 3 people within 10'
>>  LLYRIN and HERBAK climb the walls to avoid the pressure plate
>>  ARGUS runs and jumps over the plate and STICKS the landing!
>>  The trio gets to the end of the corridor which turns right, into a door.

MR MUSTER, NAUTI MANCER, SWIG GREENSPOT (RM 24)

>>  MR MUSTER checks the WEST door for traps - not sure, but can't find a trap
>>  SWIG asks the mirror "are you Nandar?"; it replies "I am Nandar and his mother"
>>  NAUTI offers to lead MR MUSTER over to the door that hasn't been checked yet
>>  SWIG asks the mirror about the doors in the room
>>>   "the doors are permanently sealed and will kill you all"
>>  SWIG asks the mirror what will happen if he fires an arrow into the mirror
>>>   "you will die in a fiery death of acid"
>>  SWIG asks again what will happen if he fires an arrow into the mirror 
>>>   "you will be electrocuted by eels!!"
>>  SWIG Fires a crossbow at the mirror which shatters into a couple thousand pieces
>>  "Ow, that hurt ..." whispers the mirror which is no more
>>  MR MUSTER tries to unlock the WEST door
>>>   As the thieves tools engage the lock, the door spins quickly and MR MUSTER disappears from the room into a 90' unlit corridor
>>  SWIG picks up no additional traces of magic in the room
>>  NAUTI attacks the south door lock with her staff, but the door stands firm!
>>  SWIG wildshapes into a brown bear and tries to break down the door, but that doesn't work so well. SWIG(bear) tries again, but wiffs again! :(
Doors are HARD!!

ROUND 2

CLOVER & AURORA (RM8)

>>  AURORA awakens in a room with a white elephant and an unconscious halfling.
>>>   You have no idea how you got here.
>>>   Exploring a cavern, you walked across a threshhold and now find yourself in a 30'x70' dungeon room. The elephant is eating peanuts from a bag in the halfling's hand.
>>>   Tries to wake up the halfling - shaking it (PERSUASION=11), the halfling snores loudly
>>>   Tries to wake up the halfing by slapping it (STR=25), knocking it completely cold.
>>>   Talks to the elephant (which can understand but not speak)
>>>   Looks about the room - sees a door on the SOUTH wall
>>>>    The door is locked, but not overly substantial.
>>>>    "My great-sword always does max damage to non-living objects!"
>>>>    ATTACK=1 ...
DOORS ARE HARD!!!
>>>>    ATTACK=11 smashes the door down, and carries the halfling over her shoulder out the door, the docile white elephant following. 

FLORA, GILAM, VERALT (Rm10>31)

With GILAM now on the other side of the fast-rotating trapped door in the NE corner of the room ...
>>  VERALT casts temporal anomaly on the door - nothing. 
>>  FLORA uses dwarven stone cunning and checks out the nature of the door
>>  GILAM would normally try to open the door from the other side, but ... he's busy (see below)
>>  FLORA (23) is able to determine that this is a high speed revolving door.
>>>   The door and a section of the floor in front of the door rotate together
>>  FLORA suggests the pair do what they can to prevent further division of the party.
>>  VERALT uses age object and makes the top of the hinge age 100 years - it gets rusty and when the pair try to open the door again, they find themselves in a 30'x100' room with GILAM and TWO WRAITHS!!!
>>  GILAM dashes to his right to the WEST side of the room and has just cast fireball at a point behind the WRAITHS in the back (EAST side) of the room. The fireball blasts the room, but not so much as to damage the incoming party members. 
>>  The WRAITHS both take some damage (W1=-16,W2=-8) as they are damage resistant to fire
>>  FLORA casts shatter on the WRAITHS (W1=-16-6=-22, W2=-8-6=-14), then falls back
>>  VERALT moves close to GILAM and activates and presses his cube of force, face #2, (so non-living things can't move through, but attacks from the party can pass out)

ARGUS, HERBAK and LLYRIN (Rm17>31)

>> The trio are standing before a doorway
>>>   On the other side of the closed door, they see and hear evidence of a fireball going off
>>  ARGUS - "We found GILAM!!"
>>>   Tries to open the door by kicking it (STR=12), knocking the door open!
>>>   "Gilam you old #(%$& ..."
>>  The party members are all now on the WEST end of the room, the WRAITHS in the middle of the room
>>  ARGUS - picks up his shield and attacks W2 for 8 points of damage (W2=-14-8-=-22)
>>  HERBAK - (turn undead) "Foul undead, you will not hurt me or mine, I command it!!"
>>>   W1 turns and dashes out the back of the room passing right through the back wall (EAST)
>>  LLYRIN pulls out the REVIVITOR ORB!!
>>>   Presents it before W2!!
>>>   (NOTE - this will expose the wraith to 6 seconds of REVIVITOR effect!

MR. MUSTER, NAUTI MANCER and SWIG GREENSPOT (Rm24>31)

>>  SWIG attacks the SOUTH door again!
>>>   Both attacks fail to break the door down, but the door is showing some signs of damage
>>  NAUTI casts magic missile at the door
>>>   The door splits in half and falls off it's frame.
>>  SWIG peaks out the door and spies a corridor heading south, then turning to the right
>>  NAUTI considers casting magic missile at all the doors, NORTH first
>>>   The thick stone door takes some damage, but not enough to damage it considerably
>>  SWIG perceives the sound of a loud concussion to the south, rumbling down the corridor and into the room through the south door: the sound sounds like that of a semi-distant explosion.
>>  "There's a noise, we have to follow it!"
>>  The party leaves the room and follows along snaking but harmless corridors until they reach a door with sounds of violence coming from the other side.
>>  MR MUSTER checks for traps - there are no traps. The door is locked, but it looks like a simple lock.
>>  SWIG pears through the lock in the door - sees 6 adventurers and one WRAITH doing combat
>>  NAUTI casts magic missile at the WRAITH through the opening in the lock DOING 9 points of force damage on W2 (W2=-22-9=-31)

AFTER NOTES

From JAMCRO to Everyone:  12:58 PM
I have to run to a meeting
Veralt: "HERBAK!  They can't tolerate SUNLIGHT!"

Veralt maintains the anti-non-living forcefield as long as required.  Party members can enter or leave at will, and cast through it, but can't fire weapons through it.

Veralt will fire his Holdout Blaster Pistol 1 X at one, for 3d6+1 Radiant damage (+4 to hit)

>> 

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