INTRODUCTION
Well, well, well ...
Welcome BACK Team Deep Hammers
Having advanced from being separated into FOUR different areas
the expanding team of adventurers has managed to merge a bit
so that they are now in only THREE different areas.
MOST of the party is in or adjacent to a room where they are battling TWO WRAITHS.
MR MUSTER is ALL ALONE in a dark place having triggered a revolving door trap
as her chamber mates wondered off to find some wraiths to fight
And ARIEL, the unconscious CLOVER and their new ELEPHANT FRIEND
are exploring a meandering corridor,
in hopes of finding ... a way out, perhaps,
of the mysterious and somewhat hazardous dungeon in which they now find themselves.
We rejoin the action now as MR MUSTER
deals with being ALL alone in a dark place.
THESE NOTES HAVE NOT BEEN FULLY EDITED ... THEY WILL BE ... SOME DAY
SCENE 01 - COME TOGETHER, RIGHT NOW
ROOM 24 "ANNEX" & MR MUSTER:
- Finding yourself in dark space (and you don't have darkvision, right?)
- What do you do?
- ACTIONS
- Look around on all fours going down the corridor - heads down 30
- WHEN SUDDENLY you step on a trap door and find yourself sliding, sliding, sliding down a slick, surprisingly slippery, soft, smooth stone slide, landing KERPLUNK!!! in the midst of a group of people who seem to be doing battle with TWO WRAITHS!!
- ... WHERE we will rejoin you momentarily.
ROOM 8 CORRIDOR & AROURA, CLOVER & THE ELEPHANT
- With a halfling over your shoulder, trailing a cooperative elephant, ARIEL carefully makes her way through a snaking 10' wide, 10' tall corridor until she reaches a simple wooden door (WEST wall of ROOM 31), through which, as she approaches, she is able to hear several people speaking common.
- What do you do?
- ACTIONS
- leave nuts
- clover down
- cover with blanket
- PREPARING TO ATTACK WRAITH AT END OF TURN
ROOM 31:
- THE REST OF THE PARTY now finds itself in the room with 2 WRAITHS who, after a few seconds of exposure to the REVIVITOR STONE, disappear through the far wall of the room ... WRAITHS are like that.
- THE PARTY of 11 plus an elephant introduces itself to itself
- MUSTS
- The backstory for MR MUSTER, NAUTI and SWIG
- ACTIONS
- NAUTI - CAST MM @ WRAITH FROM NAUTI
- SWIG - CAST BARK SKIN ON THE BEAR
- step away from the door - to NAUTI - "you got this"
- LLYRIN - preps dodge action as the turned wraith moves out the wall
- FLORA- wand of magic missiles @ the wraith that hasn't left yet
- the wraith bolts east wall
- L - more guests!!?? Everyone's joining us
- SWIG - "I don't speak common"
- G - frowns at the entourage - looking on east wall for something that will swivel
- A - introduces herself to the rest of the group - pick and carry clover and bring in the elephant
- DM NOTE - MORE DETAIL HERE ON THE RECORDING WILL BE ADDED LATER.
FROM ROOM 31:
- GILAM find a secret door in the NORTH wall and while pursuing that and the 30' corridor leading north from it, trips a trap that dumps the party into the next room, with GILAM and ????? take a bit of ELEPHANT SQUASH damage.
ROOM 12:
- SLAMMING unceremoniously into the ground of ROOM 12, finding yourself in a 70' wide (E/W), 110' long (N/S) room, with one door on the NORTH wall in the NW corner.
- The floor of this room is littered with the mangled, bloodstained, rotting corpses of 20 Dwarves and Duergar.
- They all clearly died violently
- At an inconvenient moment, 20 SPECTERS drift through the walls (5 from each side)
- ROLL INITIATIVE!
- https://www.dndbeyond.com/monsters/specter
- https://www.dndbeyond.com/monsters/wraith
- The SPECTERS flee at the sight of the REVIVITOR stone
- AURORA makes her way to the door at the NORTH end of the room and opens it easily, discovering a hewn set of stone stairs going down into a cavern.
AND THAT'S WHERE WE STOPPED.
- TREASURE FOUND IN A BAG OF HOLDING ON DWARF 13:
- 900 cp,
- 10000 sp,
- 1700 gp,
- 80 pp,
- Crystal Idol (of a Goddess of Protection) (250 gp),
- Gilded Wooden Dice (pair) inlaid with Bronze (250 gp),
- Ornate Silver Mirror set with Eye agate (250 gp),
- Gilded Wooden Ring set with Chrysoprase (250 gp),
- Electrum Cloth Sash (250 gp),
- Brass Brazier (250 gp),
- Platinum Candlesticks (250 gp),
- Quaal's Feather Token (anchor) (rare, dmg 188),
- Spell Scroll (Dispel Evil and Good) (rare, dmg 200),
- Potion of Superior Healing (rare, dmg 187),
- Scroll of Protection (fiends) (rare, dmg 199)
- AND ... One dried partridge with pear glaze.
No comments:
Post a Comment