When last we left Team Deep Hammers
They'd passed through Gate 5 of the Teleportation Sphere and
Arrived on a dark, distant, tempestuous and toxic world
Where scurrying alien undead
Scampered over a wasted landscape.
Making a bee-line for a
Distant and unfamiliar crenelated structure,
A blinding burst of orange radiance
Seemed to whisk the party into utter darkness,
The cold grip of steel about their wrists ...
Ches 12, 1490
+1 for expedient action
+1 for expedient action
SCENE 01 - ARRIVAL
(this element is the same in both versions of what can happen today).> When the team "awakens", they find themselves in utter darkness.
> The atmosphere is vile-smelling and dank but doesn't seem toxic, and
> Other than the party's own breathing, the only sound to great their ears is that of frequent and random echoing drips
- Each person in the party sees nothing, despite any dark vision, blind-sight or other normal ability to see in darkness.
- Each person in the party can hear the others speak and hear themselves speak
- Each person in the party is chained, hands and feet, to a wall behind them
- The wall behind you seems to be cylindrical, not flat, and you are facing outward
- No spells work
- You have none of your gear
- A rasping voice sounds behind you ...
Life is a curse
Unto death, unto the infernal
Die ... arise from your hearse
Embrace undeath ... eternal
Welcome to Nyezhit Mir ... and an eternity of ... UNDEATH ...
The rituals have been prepared ...
Embrace your destiny
Lead the universe to its future
https://www.dndbeyond.com/monsters/death-tyrant
https://www.dndbeyond.com/monsters/mind-flayer-lich-illithilich
Having arrived on the SCARY undead world, you now find
yourselves in an utterly dark, cylindrical (how would you know that shape?)
room.
- On Scary Undead World
- INSIGHT:
- Wearing some sort of
loose fitting robes, You’re facing outward toward the walls of the room
and chained to the wall.
- Eyes adjust - see
nothing, dripping sound
- VOICE:
- Sounds like it's
coming from everywhere - repeats the passage …
- Life is a curse
- Unto death, unto the infernal
- Die ... arise from your hearse
- Embrace undeath ... eternal
- Group is barefoot
- LLYRIN: tries picking
the lock with his claw - FAIL
- PASSIVE PERC: All
become aware of gurgling water (liquid)
- IN LONGSADDLE
- The kitchen is big and
busy
- CLOVER steals some
implements, but they replace themselves
- A cupcake is already in
his pocket, and it's THE best version of the cupcake EVER tasted
- The bite you took
isn't gone
- Add +1 to highest
ability score
- Subconsciously looks
for the darkest corner, randomly paroosing for opportunities
- INVESTIGATION 12: Instincts
tell him something's here, but haven't found it yet
- IN THE CYLINDRICAL ROOM
OF DARKNESS
- Luke warm thick liquid
poolilng around your feet
- Thicker than water,
warm
- GILAM was sitting down,
now in a rising puddle, tries to break out (panic) - failed break
- VERALT feels around for
a latch ... none
- ALL d20: 12, 2, 2, 11
- d10: 4 (LLYRIN)
- VERALT casts AGE OBJECT
- no spell comes off
- Thick liquid is rising
steadily
- FLORA feels around on
the wall, looking for features - smooth stone wall, no seams
- It's a stone she's
never encountered before - alien
- Sludge is now knee deep
and continues to rise
- GILAM follows the chain
back to where it's connected to the wall and tests it with STR (15)
- It's going to take
more than that
- FLORA notices that the
voice that's repeating isn't a "recording" but a repeat
- LLYRIN (ATHLETICS) 1 -
-1 bludgeon (grip slip damage)
- REPEATING VOICE -
pauses
- Says
- "Welcome to
Nyezhit Mir ... and an eternity of ... UNDEATH ...
- The rituals have been
prepared ...
- Embrace your destiny
- Lead the universe to
its future"
- IN LONGSADDLE
- PERC 14 - something is
hidden here, not sure where
- INVESTIGATE 14 – 3
- SMOOSHED pink cupcake -
seam in floor matches the smashed cupcake
- Pokes at the cupcake
with kitchen implement - it's hard, NOT a smooshed cupcake
- INSIGHT 3 - puzzled,
wondering, continues poking and prodding
- IN THE CYLINDRICAL ROOM
OF DARKNESS
- Hear rhythmic sloshing
behind you
- New Voices -
"Welcome brehtren, are you ready?"
- Light eminates from
walls
- Bony hand on GILAM's
shoulder
- "Would you like
to go first" -
- GILAM stands stock
still
- The individual is
taller than GILAM
- Partially vocalizing
words GILAM doesn't recognize
- DEX 12 - fail
- Rasping vocalizing
continues
- INSIGHT 14
- Rising goop high
enough to allow hands to be extended down into it
- FLORA (next to GILAM)
notices and also drops arms and pulls legs up to push off against wall -
tries to push/slide free
- GILAM doesn't try that
- GILAM DEX 22 -
progress - part of the way slipped free
- FLORA STR 19 DEX
14
- FLORA sees a boney
creature (creeepiest undead thing) standing behind GILAM with hands on
shoulders, 8 fangs (top and bottom jaws)
- VERALT can you go back
to normal form and try to slip your bindings? (Woof, woof!)
- LLYRIN bites his leg in
an attempt to hurt himself MISS
- LLYRIN tastes the goop
- it doesn't taste toxic and it's not blood
- LLYRIN self-attacks
(24) doing 12 points of damage to reduce wolf HP
- IN LONGSADDLE KITCHEN
- The "cupcake"
is an activation feature - plays with it until figures out that standing
on it STR=11 is sufficient to get it to push partly down.
- STR=3 fails,
- Third Kitchen Implement
in the left pocket = +4 to STR roll (another low roll)
- INSIGHT 17 - very
large, happy looking chev walking past (within 6' of CLOVER)
- CLOVER trips the chev
- d20 (19) and the chef
falls onto the cupcake and the cupcake activates an opening panel on the
nearest wall 24" x 24" - dumb-waiter looking opening
- Rope inside - list
printed inside - places that the dumbwaiter goes
- 1 - meeting room
- 2 - ball room
- 3 - private suite -
cranks his way up
- IN THE CYLINDRICAL ROOM
OF DARKNESS
- LLYRIN attacks self -
hit for 12 damage
- GILAM gets more sludge
on his hands 14
- FLORA attempts to get
more information from the creature she sees behind GILAM
- "Who are you,
what are you, what are you trying to do?!" It doesn't respond
- The undead creature
Leans forward over GILAM and BITES (attack=27)
- Teeth clamp down on
his neck, GILAM takes 7 points of piercing damage AND 9 points of
necrotic
- (GILAM still
conscious)
- Feels an unpleasant
mild burning spreading from this wound
- VERALT - DEX ... nope
- FLORA - DEX ... nope
- GILAM - DEX ... nope
- FLORA / VERALT - arcana
check 12/22
- Hears a stone rumbling
door-like thingy
- It's (the rumbling
sound) between Veralt and Argus
- A huge slooshing sound
as the fluid empties
- VERALT becomes aware
that the anti-magic field has dropped.
- "Anybody object
to getting out of here immediately?"
- FLORA notices a DEATH
TYRANT moving through the new opening in the wall
- VERALT casts TIME SLIP
- DEATH TYRANT just
outside the cyllidrical room
- GILAM Misty Steps into
the middle of the room - behind the bity-bity guy - lighting a bonfire
beneath him
- VERALT working to cast
TIME SLIP so that EVERYONE goes to the demi-plane of time - several
rounds of casting
- LLYRIN - drop wild
shape
- FLORA - INSIGHT 19 -
realize she can whackher head intot he wall taking 1 point of damage and
then takes MISTY STEP
- LLYRIN - do I have my
posessions when I return to my shape? Yes, you have your stuff back.
- TELEPORTATION STONE -
uses the item to teleport the group
- VERALT is working to
cast TIME SLIP but still chained to the wall
- (If this succeeds, it
would kill the undead as they can't exist in the demi-plane of time)
- DEATH TYRANT activates
it's mane eye
- ARCANA CHECK - 15, 6,
9, - AWARE that it is activating a negative energy cone and that you
can't regain HP within that cone, and if you die within this cone,
you'll become a zombie.
- IN LONGSADDLE / CUPCAKE
LAND
- Goes up to the top
suite and at the top of the lift opens the door
- Peeks in (stealthy) - 4
elderly humanoids conferring around a big map - sneaking in to listen
- IN THE CYLINDRICAL ROOM
OF DARKNESS
- LLYRIN - targeting the
gate through which they just came
- VERALT - 2 + every
target rounds to cast
- Headed back to the
place on the planet surface, near the gate, from which the gate can be
approached
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